Autodesk Maya
Народ! А кто-нибудь использует для проектирования мебели или дизайна интерьеров Autodesk Maya???
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я пробовал, но по причине ее сложности - занимает очень много времени, не рентабельно
Кстати, легче уже попробовать 3dmax он попроще будет, а если наделать заготовок - сохранишь время, если работаешь с плитой Egger можешь у них на сайте текстуры взять - на рендеринге будет смотреться впечатляюще это плюс |
Цитата:
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Autodesk maya v2010
Autodesk Maya 2010 offers artists an end-to-end creative workflow for less.
Advanced simulation tools?Access the innovative Maya Nucleus unified simulation framework and the first two fully integrated Nucleus simulation modules (Maya nCloth and Maya nParticles) as well as Maya Fluid Effects, Maya Hair, and Maya Fur. High-performance compositor?Work interactively with visual media, regardless of bit-depth or image size, using the Maya Composite compositor. Professional camera tracking?Extract accurate 3D camera and motion data from video and film sequences and then insert CG elements seamlessly into a scene using Autodesk? MatchMover? software. More rendering power?Use more networked computers to render your sequences faster. Maya 2010 includes 5 additional mental ray for Maya batch** rendering nodes and the Autodesk Backburner? network render queue manager. AUTODESK MAYA V2010 WIN32-XFORCE
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NURBS: Maya 2009 / Озвученный HELP (2008)
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ассказаны и показаны опции инструментов и команд NURBS в Maya. 55 файлов продолжительностью от 2 до 15 минут. Всего около 6 часов видео. Записано в Компьютерной Академии ШАГ (Украина). Страна: Украина Производитель: Академии ШАГ Год выпуска: 2008 Язык: украинский Размер: 600 Mb Видео: TSCC 1280x1024 10.00fps 62Kbps Аудио: PCM 11025Hz mono 176Kbps http://i043.radikal.ru/0908/32/d8747bd0564e.jpg http://i048.radikal.ru/0908/2b/b04724aae7fd.jpg http://i071.radikal.ru/0908/c6/e061b58b7ca6.jpg
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Autodesk Maya 2010 x32. Добавлены дополнительные материалы (2009)
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Программное обеспечение Autodesk Maya 2010 является первым выпуском, который объединит Autodesk Maya, Complete 2009 и Autodesk Maya Unlimited 2009, передовые способности Autodesk MatchMover 2010 , и высоко динамичный диапазон композитинга Autodesk Toxic 2010 в единое приложение. Также включены 5 нодов mental ray для Maya batch, рендеринга и Autodesk Backburner network render queue manager. Сравните свою версию 2009 с Maya 2010, которая предлагает Вам непрерывный творчески технологический процесс. Год выпуска: 2009 Версия: 2010 Разработчик: Autodesk Платформа: Win32 Совместимость с Vista: полная Язык интерфейса: только английский Таблэтка: Присутствует Системные требования: Microsoft Windows Vista Business (SP1 или выше), Microsoft Windows XP Professional (SP2 или выше); Intel Pentium 4 или выше, AMD Athlon 64, or AMD Opteron процессор; 2 GB RAM; 2 GB свободного места на жестком диске; Qualified hardware-accelerated OpenGL graphics card; Трёкнопочная мышь; DVD-ROM drive; Microsoft Internet Explorer 6.0 или выше, Netscape 7 или выше, Apple Safari, или Mozilla Firefox. Дополнительная информация: В комплект с программой добавлены дополнительный материалы: плагины, текстуры, обучающие материалы и многое другое. http://s2.sendpic.ru/i/91015/i/5S.jpeg http://s2.sendpic.ru/i/91015/i/BV.jpeg http://s2.sendpic.ru/i/91015/i/94.jpeg
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3DELIGHT v8.5/3DELIGHT v4.5 for MAYA 32/64 bit
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http://www.ukimagehost.com/uploads/a8921fb185.jpg 3Delight - программа для 3D-моделирования. 3Delight это быстрая, высококачественная, RenderMan-совместимая программа для 3D-рендеринга, предназначенная для создания фотореалистичных изображений. 3Delight совместим с RenderMan. Он просчитывает трассировку, глобальное освещение, эффект смазанного движения, эффект глубины резкости, поверхности разбиения, сглаженные карты теней. 13Delight For Maya is our plug-in for Maya users wishing to create high quality work that is sometimes difficult to achieve using Maya's internal renderer. The plug-in was designed to be easy to use for Maya artists as well as provide the necessary power and flexibility for the more demanding production environments.
Users can rapidely experience the power of the 3Delight renderer in their projects thanks to HyperShade support, complete geometry support and direct rendering to Maya's render view. Advanced features include multi-pass work-flow, RIB output, MEL RenderMan® binding, multiple output variables, photon mapping, etc ... This tool has already a wealth of production experience and has been used with success in productions such as X-Men 3, Chronicles of Narnia and Fantasic Four. Rendering Features Two Render Modes Both direct rendering in Maya (including rendering into Maya's render view) and RIB export are supported. Direct rendering is useful in normal lighting and rendering work while RIB export can be used for render farm rendering. RIBs exported by 3Delight For Maya are optimized for size and can be written in compressed binary form. HyperShade and RenderMan Shaders Support Both RenderMan shaders and Maya's HyperShade nodes can be assigned to objects. HyperShade nodes are automatically converted into human-readable SL code and compiled for rendering. New HyperShade nodes can easily be added by providing 3Delight For Maya with their SL code. Motion Blur and Depth of Field Multi-Segment motion blur and realistic camera shutter simulation contribute to high quality rendered images. Compared to other rendering software, motion blur in 3Delight For Maya is fast. Depth of field is fully supported and simulates a realistic camera bokeh. High Quality Anti-Aliasing Edge anti-aliasing, motion blur and depth of field quality are all controlled using very simple and predictable controls. "Pixel Samples", "Pixel Filter" and "Filter Width" are the most common parameters one needs to know. Contrary to other rendering packages, such as ray tracers, increasing pixel samples for higher quality anti-aliasing does not affect performance significantly. Geometric Displacements Displacements are efficiently rendered to sub-pixel accuracy. Hypershade displacement shaders as well as RenderMan shaders can be assigned to geometry. Shadows Both ray tracing and shadow maps can be used to render shadows. Shadow maps can be rendered in "deep" mode for realistic shadows in hair and fur. Additionally, 3Delight For Maya can automatically generate "cube shadow maps" for point lights. Contrary to other rendering packages, cube shadow maps are not stored as six separate shadow maps but in one special shadow map. Ray Tracing Reflections and refractions are accurately rendered. Global Illumination Photon maps, caustics, final gathering and image based lighting are supported. Subsurface Scattering Automatic subsurface scattering can be enabled on a per-object basis and delivers impressive results, fast. Workflow 3Delight For Maya offers a multi-pass rendering workflow that is suitable for production work. "Render Passes" can be used to render different components of a scene (as in "Render Layers" or to render different lighting characteristics of a scene (such as diffuse, specular or ambient occlusion). In short, a render pass can define the following parameters (please refer to the User's Manual for a thorough description): Camera and quality options Render mode. Either direct render or RIB export. Objects to render. Maya sets can be used to define groups of objects to render in a given pass. The default is to render all objects in the scene. Light sources to render. Maya sets can be used to define the light sources that are used. The default is to use all light sources. Clipping planes to use. A 3Delight For Maya clipping plane can cut space in any desired direction to clip away geometry. Clipping is performed at sub-pixel accuracy and can be used, for example, to cut an object in two. Additionally, a given render pass can use a certain "shader collection." This means that objects can have different shaders assigned to them, depending on the pass being rendered. The User's Manual provides more information about this unique feature. Note that one could simply use one render pass for the more traditional one layer rendering. Supported Geometry Maya Hair and Paint Effects Rendered using 3Delight's efficient `RiNuCurves' primitive. Polygons All types of polygons, including those with holes, are supported. Additionally, polygonal geometry can be tagged as a subdivision surface and rendered as such. NURBS (Maya surfaces) All NURB surfaces are supported. Trim curves on surfaces are also fully supported and rendered to sub-pixel accuracy. All surfaces are rendered smooth. Hierarchical Subdivision Surfaces Fully supported, including both creasing and partial creasing on edges and vertices as well as per-level UV sets. As always, all hierarchical subdivisions are rendered smooth and to sub-pixel accuracy. Particles "Point", "blobby", "sphere" and "patch" particles are supported. "Point" particles are rendered using 3Delight's efficient lightweight particle primitive. Curves Maya curves can be tagged as renderable on a per object basis and rendered using 3Delight's RiNuCurves primitive. Additionally, UV sets, texture reference objects and normals (if any) are correctly assigned to all primitives. Configurability and Flexibility As with all serious production tools, 3Delight For Maya has been designed with flexibility in mind. In fact, no other rendering plug-in on the market achieves the same balance between integration and configurability. We implemented most of the RenderMan interface in MEL, which means that you can call RenderMan commands in your MEL scripts. Other packages mainly provide "RIB boxing" capability. 3Delight For Maya was written mostly using the MEL RenderMan interface which means that one can modify it at will. Only core functionalities have been programmed in C++ for performance reasons. Import and Export Output Formats 3Delight For Maya can save rendered images in many file formats, including: TIFF, IFF, OpenEXR, cineon, bmp, sgi, softimage and PSD. Input Formats Maya's textures used in HyperShade shaders are automatically converted to 3Delight ".tdl" textures. When using RenderMan shaders, 3Delight's texture converter (tdlmake) can be used to convert the most common images formats to ".tdl" textures. HDR Images tdlmake can convert high dynamic range probes (both normal and "twofish" probes) images into environment maps suitable for image based lighting. 3Delight 8.5 and 3Delight for Maya 4.5 released This release includes support for RSL 2.0 (shader objects and co-shaders) and further ray-tracing optimizations that should give significant performance gains when rendering displacements and motion-blur. 3Delight for Maya includes a new relationship editor to quickly explore and assign shaders and attributes as well as new "edge rounding" features to easily bevel edges on polygonal geometry. [свернуть] ОС: WinAll Язык: англ
Home Page - http://www.3delight.com |
А я для эффекта фоторефлистичности использую Google SketchUp с плагином V-Ray?
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майа как и 3D max они для дизайна больше подходят нежели для оперативного конструирования и уж тем более оперативного внесения изменений
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Имхо, такие монстры, как Maya или XSI совсем к дизайну мебели отношения не имеют. Это ж чисто для видеопроизводства, они спецом под это заточены.. Вы б ещё Houdini юзать стали *CRAZY*
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